3.6 Update:
So, large changes! Nicely, in fact, they're really very simple adjustments, but significant changes, nonetheless. The harm of both Ice Trap and Shock Nova (Shock Nova Builds) has been enhanced drastically, especially using the former. Ice Trap got such a major damage buff, in truth, I wonder if it may outdo Fire Trap for single target purposes! Well, we'll see as soon as I attempt it out. Ice Trap also got an enhanced region of effect, which can be nice. Apparently the high quality bonus is unchanged, sadly. That one particular is still as useless as ever.
But hey, as with lots of other expertise, the transform only can raise the harm output and clearing speed of this make! The damage of both Ice Trap and Shock Nova has been enhanced considerably, especially together with the former. Ice Trap got such a huge damage buff, in actual fact, I wonder if it might outdo Fire Trap for single target purposes! Nicely, we'll see when I try it out. Ice Trap also got an increased location of impact, that is good. Apparently the excellent bonus is unchanged, sadly. That a single is still as useless as ever.
But hey, as with lots of other skills, the adjust only can enhance the damage output and clearing speed of this build!I've looked by means of various Lists of Trapper builds and was rather confused that I've under no circumstances seen a single Tri-Element Trapper since... Goodness me, I believe 1.one thing.
Pros & Cons:
+ Can run pretty much any Map mod (Although no Life and Mana reg can be a major pain)
+ No mandatory Gear
+ Fast screen-clearing
+ Can get a decently high life and ES pool (5k+ life and 2.5k-3.5k ES(Depending on your gear)
+ Atziri, Izaro and High Tier Maps ain't no problem!
+ Can deal with every Guardian! (See Video's for each below)
+ Uber Atziri, Shaper and T15 Elder viable! (Video for latter to come)
+ Loads of fun to play!
+ Everyone loves a Shocker!
= Viable for HC, but can be a pain early on, as this make tends to be pretty squishy in its early stages.
= Mana heavy without Mind over Matter, meaning you need a Mana Flask if you don't skill it.
- The high amount of giant Shock Novas and Ice Traps can get on ones eyes quickly
- Your fingers can get stiff from constantly smashing the keyboard
Gems Setup:
Fire Trap + Trap And Mine Harm + Concentrated Impact + Elemental Focus + Controlled Destruction + Increased Critical Damage/Increased Critical Strikes/Fire Penetration/Level 4 Empower
Ice Trap + Trap And Mine Damage + Cluster Trap + Added Cold Damage/Concentrated Effect/Elemental Focus
Shock Nova + Trap(if you don't have Deerstalker yet) + Cluster Trap/Increased Area of Impact + Trap and Mine Harm + Charged Traps
Siphoning Trap + Elevated Duration/Advanced Traps/Culling Strike
Whirling Blades/Shield Charge + Faster Attacks + Fortify or Lightning Warp + Faster Casting + Reduced Duration
Cast When Harm Taken(Level three) + Immortal Call(Level 5) + Enhanced Duration
Blasphemy + Elemental Weakness/Temporal Chains/Enfeeble
Bear Trap(From your Shield) + Culling Strike + Enhanced Rarity
Clarity for more Mana regeneration
Golem
Vaal Lightning Trap
Ascendancy:
Saboteur is definitely my preferred a single. You can get Assassin, sure, but Chain Reaction in my opinion outperforms any crit you get from the Assassin abilities!
Bandits:
Help Alira for more Mana regeneration, more Crit multiplier and some Resistances as a neat side bonus. Either that, or kill all and get 2 skill points, your choice.
Get Perfect Crime and Chain Reaction with your first two batches of points and then Pyromaniac for Life regen and after that Born in the Shadows to blind your enemies with your shocking look.
PoB Link:https://pastebin.com/QDdAbrkc
Skill Tree:http://tinyurl.com/y6e37wg3
Example Link:https://www.pathofexile.com/forum/view-thread/1753522